I think that this is great advice, but what really made the jigsaw activity useful was being exposed to the reoccurring themes that surfaced in all the articles. According to the class interpretations of the articles, it seems that the role of motivation in literacy hinges on a student centred approach to instruction. Student motivation and buy in requires that there is a certain amount of intrinsic motivation stemming from the active involvement of the students in the selection of the medium of instruction. To put in more simply, the kids should be able to choose a way to approach the given subject matter. Therefore, the teacher needs to provide a VARIETY of QUALITY material. This idea of student selection seemed central to every article.
My school pays for me to attend one educational conference each year and the best conference that I have attended is The Brain Conference, which took place in Geneva a couple of years ago. The conference is put on annually and the location is always changing. One of my favorite speakers from the conference was Judy Willis, who is a neurologist turned teacher. Judy's main focus is pinning educational pedagogy to current brain research and one area that she discusses is motivation. Not surprisingly, she hits on some of the main topics that we have been discussing in our small groups in class, such as, student buy-in (intrinsic motivation). Judy presents her ideas about motivation through a framework that she calls the video game model. The video link that I have posted below is not really as much about video games as it is about the specifics of what is happening neurologically in regard to motivation. I found this video fascinating and very applicable to the classroom. If you do not want to watch the whole 24 minutes, you can start it at about 11 minutes and still get the main idea. Just click on the link below (for some techie reason, the blog would not let me imbed the video directly on the page).
Jamie, I have seen this video before. Fascinating stuff. There is also one on how we can create video games that actually solve world problems, such as deforestation. I will try to find it and post it on the wiki. I'm very interested in the Brain Conference you mentioned. You seemed to have gotten a lot out of it. Is it always in Europe or does it come to the States too?
ReplyDeleteVideo games are also motivating to kids because they provide immediate feedback and allow for an appropriate challenge. They allow kids (and adults) to enter a FLOW state where building motivation is not necessary anymore.
I found 4 conferences in the states...I am not sure if they are exactly the same conference that I attended....but the topics seem similar and Judy Willis is a key note speaker at one of them. There are links to the individual conferences in the blue square box on this websitehttp://www.learningandthebrain.com/education-conferences-2013
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